Source code for menpo.image.masked

from __future__ import division
from warnings import warn
import numpy as np
binary_erosion = None  # expensive, from scipy.ndimage

from menpo.visualize.base import ImageViewer
gradient = None  # avoid circular reference, from menpo.feature

from .base import Image
from .boolean import BooleanImage


[docs]class MaskedImage(Image): r""" Represents an `n`-dimensional `k`-channel image, which has a mask. Images can be masked in order to identify a region of interest. All images implicitly have a mask that is defined as the the entire image. The mask is an instance of :map:`BooleanImage`. Parameters ---------- image_data : ``(M, N ..., Q, C)`` `ndarray` The pixel data for the image, where the last axis represents the number of channels. mask : ``(M, N)`` `bool ndarray` or :map:`BooleanImage`, optional A binary array representing the mask. Must be the same shape as the image. Only one mask is supported for an image (so the mask is applied to every channel equally). copy: `bool`, optional If ``False``, the ``image_data`` will not be copied on assignment. If a mask is provided, this also won't be copied. In general this should only be used if you know what you are doing. Raises ------ ValueError Mask is not the same shape as the image """ def __init__(self, image_data, mask=None, copy=True): super(MaskedImage, self).__init__(image_data, copy=copy) if mask is not None: # Check if we need to create a BooleanImage or not if not isinstance(mask, BooleanImage): # So it's a numpy array. mask_image = BooleanImage(mask, copy=copy) else: # It's a BooleanImage object. if copy: mask = mask.copy() mask_image = mask if mask_image.shape == self.shape: self.mask = mask_image else: raise ValueError("Trying to construct a Masked Image of " "shape {} with a Mask of differing " "shape {}".format(self.shape, mask.shape)) else: # no mask provided - make the default. self.mask = BooleanImage.blank(self.shape, fill=True)
[docs] def as_unmasked(self, copy=True): r""" Return a copy of this image without the masking behavior. By default the mask is simply discarded. In the future more options may be possible. Parameters ---------- copy : `bool`, optional If ``False``, the produced :map:`Image` will share pixels with ``self``. Only suggested to be used for performance. Returns ------- image : :map:`Image` An image with the same pixels and landmarks as this one, but with no mask. """ img = Image(self.pixels, copy=copy) img.landmarks = self.landmarks return img
@classmethod
[docs] def blank(cls, shape, n_channels=1, fill=0, dtype=np.float, mask=None): r""" Returns a blank image Parameters ---------- shape : `tuple` or `list` The shape of the image. Any floating point values are rounded up to the nearest integer. n_channels: `int`, optional The number of channels to create the image with. fill : `int`, optional The value to fill all pixels with. dtype: `numpy datatype`, optional The datatype of the image. mask: ``(M, N)`` `bool ndarray` or :map:`BooleanImage` An optional mask that can be applied to the image. Has to have a shape equal to that of the image. Notes ----- Subclasses of :map:`MaskedImage` need to overwrite this method and explicitly call this superclass method :: super(SubClass, cls).blank(shape,**kwargs) in order to appropriately propagate the subclass type to ``cls``. Returns ------- blank_image : :class:`MaskedImage` A new masked image of the requested size. """ # Ensure that the '+' operator means concatenate tuples shape = tuple(np.ceil(shape).astype(np.int)) if fill == 0: pixels = np.zeros(shape + (n_channels,), dtype=dtype) else: pixels = np.ones(shape + (n_channels,), dtype=dtype) * fill return cls(pixels, copy=False, mask=mask)
[docs] def n_true_pixels(self): r""" The number of ``True`` values in the mask. :type: `int` """ return self.mask.n_true()
[docs] def n_false_pixels(self): r""" The number of ``False`` values in the mask. :type: `int` """ return self.mask.n_false()
[docs] def n_true_elements(self): r""" The number of ``True`` elements of the image over all the channels. :type: `int` """ return self.n_true_pixels() * self.n_channels
[docs] def n_false_elements(self): r""" The number of ``False`` elements of the image over all the channels. :type: `int` """ return self.n_false_pixels() * self.n_channels
[docs] def indices(self): r""" Return the indices of all true pixels in this image. :type: ``(n_dims, n_true_pixels)`` `ndarray` """ return self.mask.true_indices()
[docs] def masked_pixels(self): r""" Get the pixels covered by the `True` values in the mask. :type: ``(mask.n_true, n_channels)`` `ndarray` """ if self.mask.all_true(): return self.pixels return self.pixels[self.mask.mask]
[docs] def set_masked_pixels(self, pixels, copy=True): r""" Update the masked pixels only to new values. Parameters ---------- pixels: `ndarray` The new pixels to set. copy: `bool`, optional If ``False`` a copy will be avoided in assignment. This can only happen if the mask is all ``True`` - in all other cases it will raise a warning. Raises ------ Warning If the ``copy=False`` flag cannot be honored. """ if self.mask.all_true(): # reshape the vector into the image again pixels = pixels.reshape(self.shape + (self.n_channels,)) if not copy: if not pixels.flags.c_contiguous: warn('The copy flag was NOT honoured. A copy HAS been ' 'made. Copy can only be avoided if MaskedImage has ' 'an all_true mask and the pixels provided are ' 'C-contiguous.') pixels = pixels.copy() else: pixels = pixels.copy() self.pixels = pixels else: self.pixels[self.mask.mask] = pixels # oh dear, couldn't avoid a copy. Did the user try to? if not copy: warn('The copy flag was NOT honoured. A copy HAS been made. ' 'copy can only be avoided if MaskedImage has an all_true ' 'mask.')
def __str__(self): return ('{} {}D MaskedImage with {} channels. ' 'Attached mask {:.1%} true'.format( self._str_shape, self.n_dims, self.n_channels, self.mask.proportion_true())) def _as_vector(self, keep_channels=False): r""" Convert image to a vectorized form. Note that the only pixels returned here are from the masked region on the image. Parameters ---------- keep_channels : `bool`, optional ========== ================================= Value Return shape ========== ================================= ``True`` ``(mask.n_true, n_channels)`` ``False`` ``(mask.n_true * n_channels,)`` ========== ================================= Returns ------- vectorized_image : (shape given by ``keep_channels``) `ndarray` Vectorized image """ if keep_channels: return self.masked_pixels().reshape([-1, self.n_channels]) else: return self.masked_pixels().ravel()
[docs] def from_vector(self, vector, n_channels=None): r""" Takes a flattened vector and returns a new image formed by reshaping the vector to the correct pixels and channels. Note that the only region of the image that will be filled is the masked region. On masked images, the vector is always copied. The ``n_channels`` argument is useful for when we want to add an extra channel to an image but maintain the shape. For example, when calculating the gradient. Note that landmarks are transferred in the process. Parameters ---------- vector : ``(n_pixels,)`` A flattened vector of all pixels and channels of an image. n_channels : `int`, optional If given, will assume that vector is the same shape as this image, but with a possibly different number of channels. Returns ------- image : :class:`MaskedImage` New image of same shape as this image and the number of specified channels. """ # This is useful for when we want to add an extra channel to an image # but maintain the shape. For example, when calculating the gradient n_channels = self.n_channels if n_channels is None else n_channels # Creates zeros of size (M x N x ... x n_channels) if self.mask.all_true(): # we can just reshape the array! image_data = vector.reshape((self.shape + (n_channels,))) else: image_data = np.zeros(self.shape + (n_channels,)) pixels_per_channel = vector.reshape((-1, n_channels)) image_data[self.mask.mask] = pixels_per_channel new_image = MaskedImage(image_data, mask=self.mask) new_image.landmarks = self.landmarks return new_image
[docs] def from_vector_inplace(self, vector, copy=True): r""" Takes a flattened vector and updates this image by reshaping the vector to the correct pixels and channels. Note that the only region of the image that will be filled is the masked region. Parameters ---------- vector : ``(n_parameters,)`` A flattened vector of all pixels and channels of an image. copy : `bool`, optional If ``False``, the vector will be set as the pixels with no copy made. If ``True`` a copy of the vector is taken. Raises ------ Warning If ``copy=False`` cannot be honored. """ self.set_masked_pixels(vector.reshape((-1, self.n_channels)), copy=copy)
[docs] def _view_2d(self, figure_id=None, new_figure=False, channels=None, masked=True, interpolation="bilinear", alpha=1., render_axes=False, axes_font_name='sans-serif', axes_font_size=10, axes_font_style='normal', axes_font_weight='normal', axes_x_limits=None, axes_y_limits=None, figure_size=(10, 8)): r""" View the image using the default image viewer. This method will appear on the Image as ``view`` if the Image is 2D. Returns ------- figure_id : `object`, optional The id of the figure to be used. new_figure : `bool`, optional If ``True``, a new figure is created. channels : `int` or `list` of `int` or ``all`` or ``None`` If `int` or `list` of `int`, the specified channel(s) will be rendered. If ``all``, all the channels will be rendered in subplots. If ``None`` and the image is RGB, it will be rendered in RGB mode. If ``None`` and the image is not RGB, it is equivalent to ``all``. masked : `bool`, optional If ``True``, only the masked pixels will be rendered. interpolation : See Below, optional The interpolation used to render the image. For example, if ``bilinear``, the image will be smooth and if ``nearest``, the image will be pixelated. Example options :: {none, nearest, bilinear, bicubic, spline16, spline36, hanning, hamming, hermite, kaiser, quadric, catrom, gaussian, bessel, mitchell, sinc, lanczos} alpha : `float`, optional The alpha blending value, between 0 (transparent) and 1 (opaque). render_axes : `bool`, optional If ``True``, the axes will be rendered. axes_font_name : See Below, optional The font of the axes. Example options :: {serif, sans-serif, cursive, fantasy, monospace} axes_font_size : `int`, optional The font size of the axes. axes_font_style : {``normal``, ``italic``, ``oblique``}, optional The font style of the axes. axes_font_weight : See Below, optional The font weight of the axes. Example options :: {ultralight, light, normal, regular, book, medium, roman, semibold, demibold, demi, bold, heavy, extra bold, black} axes_x_limits : (`float`, `float`) `tuple` or ``None``, optional The limits of the x axis. axes_y_limits : (`float`, `float`) `tuple` or ``None``, optional The limits of the y axis. figure_size : (`float`, `float`) `tuple` or ``None``, optional The size of the figure in inches. Raises ------ ValueError If Image is not 2D """ mask = self.mask.mask if masked else None pixels_to_view = self.pixels return ImageViewer(figure_id, new_figure, self.n_dims, pixels_to_view, channels=channels, mask=mask).render(render_axes=render_axes, axes_font_name=axes_font_name, axes_font_size=axes_font_size, axes_font_style=axes_font_style, axes_font_weight=axes_font_weight, axes_x_limits=axes_x_limits, axes_y_limits=axes_y_limits, figure_size=figure_size, interpolation=interpolation, alpha=alpha)
[docs] def _view_landmarks_2d(self, channels=None, masked=True, group=None, with_labels=None, without_labels=None, figure_id=None, new_figure=False, interpolation='bilinear', alpha=1., render_lines=True, line_colour=None, line_style='-', line_width=1, render_markers=True, marker_style='o', marker_size=20, marker_face_colour=None, marker_edge_colour=None, marker_edge_width=1., render_numbering=False, numbers_horizontal_align='center', numbers_vertical_align='bottom', numbers_font_name='sans-serif', numbers_font_size=10, numbers_font_style='normal', numbers_font_weight='normal', numbers_font_colour='k', render_legend=False, legend_title='', legend_font_name='sans-serif', legend_font_style='normal', legend_font_size=10, legend_font_weight='normal', legend_marker_scale=None, legend_location=2, legend_bbox_to_anchor=(1.05, 1.), legend_border_axes_pad=None, legend_n_columns=1, legend_horizontal_spacing=None, legend_vertical_spacing=None, legend_border=True, legend_border_padding=None, legend_shadow=False, legend_rounded_corners=False, render_axes=False, axes_font_name='sans-serif', axes_font_size=10, axes_font_style='normal', axes_font_weight='normal', axes_x_limits=None, axes_y_limits=None, figure_size=(10, 8)): """ Visualize the landmarks. This method will appear on the Image as ``view_landmarks`` if the Image is 2D. Parameters ---------- channels : `int` or `list` of `int` or ``all`` or ``None`` If `int` or `list` of `int`, the specified channel(s) will be rendered. If ``all``, all the channels will be rendered in subplots. If ``None`` and the image is RGB, it will be rendered in RGB mode. If ``None`` and the image is not RGB, it is equivalent to ``all``. masked : `bool`, optional If ``True``, only the masked pixels will be rendered. group : `str` or``None`` optionals The landmark group to be visualized. If ``None`` and there are more than one landmark groups, an error is raised. with_labels : ``None`` or `str` or `list` of `str`, optional If not ``None``, only show the given label(s). Should **not** be used with the ``without_labels`` kwarg. without_labels : ``None`` or `str` or `list` of `str`, optional If not ``None``, show all except the given label(s). Should **not** be used with the ``with_labels`` kwarg. figure_id : `object`, optional The id of the figure to be used. new_figure : `bool`, optional If ``True``, a new figure is created. interpolation : See Below, optional The interpolation used to render the image. For example, if ``bilinear``, the image will be smooth and if ``nearest``, the image will be pixelated. Example options :: {none, nearest, bilinear, bicubic, spline16, spline36, hanning, hamming, hermite, kaiser, quadric, catrom, gaussian, bessel, mitchell, sinc, lanczos} alpha : `float`, optional The alpha blending value, between 0 (transparent) and 1 (opaque). render_lines : `bool`, optional If ``True``, the edges will be rendered. line_colour : See Below, optional The colour of the lines. Example options:: {r, g, b, c, m, k, w} or (3, ) ndarray line_style : ``{-, --, -., :}``, optional The style of the lines. line_width : `float`, optional The width of the lines. render_markers : `bool`, optional If ``True``, the markers will be rendered. marker_style : See Below, optional The style of the markers. Example options :: {., ,, o, v, ^, <, >, +, x, D, d, s, p, *, h, H, 1, 2, 3, 4, 8} marker_size : `int`, optional The size of the markers in points^2. marker_face_colour : See Below, optional The face (filling) colour of the markers. Example options :: {r, g, b, c, m, k, w} or (3, ) ndarray marker_edge_colour : See Below, optional The edge colour of the markers. Example options :: {r, g, b, c, m, k, w} or (3, ) ndarray marker_edge_width : `float`, optional The width of the markers' edge. render_numbering : `bool`, optional If ``True``, the landmarks will be numbered. numbers_horizontal_align : ``{center, right, left}``, optional The horizontal alignment of the numbers' texts. numbers_vertical_align : ``{center, top, bottom, baseline}``, optional The vertical alignment of the numbers' texts. numbers_font_name : See Below, optional The font of the numbers. Example options :: {serif, sans-serif, cursive, fantasy, monospace} numbers_font_size : `int`, optional The font size of the numbers. numbers_font_style : ``{normal, italic, oblique}``, optional The font style of the numbers. numbers_font_weight : See Below, optional The font weight of the numbers. Example options :: {ultralight, light, normal, regular, book, medium, roman, semibold, demibold, demi, bold, heavy, extra bold, black} numbers_font_colour : See Below, optional The font colour of the numbers. Example options :: {r, g, b, c, m, k, w} or (3, ) ndarray render_legend : `bool`, optional If ``True``, the legend will be rendered. legend_title : `str`, optional The title of the legend. legend_font_name : See below, optional The font of the legend. Example options :: {serif, sans-serif, cursive, fantasy, monospace} legend_font_style : ``{normal, italic, oblique}``, optional The font style of the legend. legend_font_size : `int`, optional The font size of the legend. legend_font_weight : See Below, optional The font weight of the legend. Example options :: {ultralight, light, normal, regular, book, medium, roman, semibold, demibold, demi, bold, heavy, extra bold, black} legend_marker_scale : `float`, optional The relative size of the legend markers with respect to the original legend_location : `int`, optional The location of the legend. The predefined values are: =============== == 'best' 0 'upper right' 1 'upper left' 2 'lower left' 3 'lower right' 4 'right' 5 'center left' 6 'center right' 7 'lower center' 8 'upper center' 9 'center' 10 =============== == legend_bbox_to_anchor : (`float`, `float`) `tuple`, optional The bbox that the legend will be anchored. legend_border_axes_pad : `float`, optional The pad between the axes and legend border. legend_n_columns : `int`, optional The number of the legend's columns. legend_horizontal_spacing : `float`, optional The spacing between the columns. legend_vertical_spacing : `float`, optional The vertical space between the legend entries. legend_border : `bool`, optional If ``True``, a frame will be drawn around the legend. legend_border_padding : `float`, optional The fractional whitespace inside the legend border. legend_shadow : `bool`, optional If ``True``, a shadow will be drawn behind legend. legend_rounded_corners : `bool`, optional If ``True``, the frame's corners will be rounded (fancybox). render_axes : `bool`, optional If ``True``, the axes will be rendered. axes_font_name : See Below, optional The font of the axes. Example options :: {serif, sans-serif, cursive, fantasy, monospace} axes_font_size : `int`, optional The font size of the axes. axes_font_style : ``{normal, italic, oblique}``, optional The font style of the axes. axes_font_weight : See Below, optional The font weight of the axes. Example options :: {ultralight, light, normal, regular, book, medium, roman, semibold,demibold, demi, bold, heavy, extra bold, black} axes_x_limits : (`float`, `float`) `tuple` or ``None`` optional The limits of the x axis. axes_y_limits : (`float`, `float`) `tuple` or ``None`` optional The limits of the y axis. figure_size : (`float`, `float`) `tuple` or ``None`` optional The size of the figure in inches. Raises ------ ValueError If both ``with_labels`` and ``without_labels`` are passed. ValueError If the landmark manager doesn't contain the provided group label. """ from menpo.visualize import view_image_landmarks return view_image_landmarks( self, channels, masked, group, with_labels, without_labels, figure_id, new_figure, interpolation, alpha, render_lines, line_colour, line_style, line_width, render_markers, marker_style, marker_size, marker_face_colour, marker_edge_colour, marker_edge_width, render_numbering, numbers_horizontal_align, numbers_vertical_align, numbers_font_name, numbers_font_size, numbers_font_style, numbers_font_weight, numbers_font_colour, render_legend, legend_title, legend_font_name, legend_font_style, legend_font_size, legend_font_weight, legend_marker_scale, legend_location, legend_bbox_to_anchor, legend_border_axes_pad, legend_n_columns, legend_horizontal_spacing, legend_vertical_spacing, legend_border, legend_border_padding, legend_shadow, legend_rounded_corners, render_axes, axes_font_name, axes_font_size, axes_font_style, axes_font_weight, axes_x_limits, axes_y_limits, figure_size)
[docs] def crop_inplace(self, min_indices, max_indices, constrain_to_boundary=True): r""" Crops this image using the given minimum and maximum indices. Landmarks are correctly adjusted so they maintain their position relative to the newly cropped image. Parameters ---------- min_indices: ``(n_dims, )`` `ndarray` The minimum index over each dimension. max_indices: ``(n_dims, )`` `ndarray` The maximum index over each dimension. constrain_to_boundary : `bool`, optional If ``True`` the crop will be snapped to not go beyond this images boundary. If ``False``, an :map:`ImageBoundaryError` will be raised if an attempt is made to go beyond the edge of the image. Returns ------- cropped_image : `type(self)` This image, but cropped. Raises ------ ValueError ``min_indices`` and ``max_indices`` both have to be of length ``n_dims``. All ``max_indices`` must be greater than ``min_indices``. :map`ImageBoundaryError` Raised if ``constrain_to_boundary=False``, and an attempt is made to crop the image in a way that violates the image bounds. """ # crop our image super(MaskedImage, self).crop_inplace( min_indices, max_indices, constrain_to_boundary=constrain_to_boundary) # crop our mask self.mask.crop_inplace(min_indices, max_indices, constrain_to_boundary=constrain_to_boundary) return self
[docs] def crop_to_true_mask(self, boundary=0, constrain_to_boundary=True): r""" Crop this image to be bounded just the `True` values of it's mask. Parameters ---------- boundary: `int`, optional An extra padding to be added all around the true mask region. constrain_to_boundary : `bool`, optional If ``True`` the crop will be snapped to not go beyond this images boundary. If ``False``, an :map:`ImageBoundaryError` will be raised if an attempt is made to go beyond the edge of the image. Note that is only possible if ``boundary != 0``. Raises ------ ImageBoundaryError Raised if 11constrain_to_boundary=False`1, and an attempt is made to crop the image in a way that violates the image bounds. """ min_indices, max_indices = self.mask.bounds_true( boundary=boundary, constrain_to_bounds=False) # no point doing the bounds check twice - let the crop do it only. self.crop_inplace(min_indices, max_indices, constrain_to_boundary=constrain_to_boundary)
[docs] def warp_to_mask(self, template_mask, transform, warp_landmarks=False, order=1, mode='constant', cval=0.): r""" Warps this image into a different reference space. Parameters ---------- template_mask : :map:`BooleanImage` Defines the shape of the result, and what pixels should be sampled. transform : :map:`Transform` Transform **from the template space back to this image**. Defines, for each pixel location on the template, which pixel location should be sampled from on this image. warp_landmarks : `bool`, optional If ``True``, result will have the same landmark dictionary as ``self``, but with each landmark updated to the warped position. order : `int`, optional The order of interpolation. The order has to be in the range [0,5] ========= ===================== Order Interpolation ========= ===================== 0 Nearest-neighbor 1 Bi-linear *(default)* 2 Bi-quadratic 3 Bi-cubic 4 Bi-quartic 5 Bi-quintic ========= ===================== mode : ``{constant, nearest, reflect, wrap}``, optional Points outside the boundaries of the input are filled according to the given mode. cval : `float`, optional Used in conjunction with mode ``constant``, the value outside the image boundaries. Returns ------- warped_image : ``type(self)`` A copy of this image, warped. """ # call the super variant and get ourselves a MaskedImage back # with a blank mask warped_image = Image.warp_to_mask(self, template_mask, transform, warp_landmarks=warp_landmarks, order=order, mode=mode, cval=cval) warped_mask = self.mask.warp_to_mask(template_mask, transform, warp_landmarks=warp_landmarks, mode=mode, cval=cval) warped_image.mask = warped_mask return warped_image
[docs] def warp_to_shape(self, template_shape, transform, warp_landmarks=False, order=1, mode='constant', cval=0.): """ Return a copy of this :map:`MaskedImage` warped into a different reference space. Parameters ---------- template_shape : `tuple` or `ndarray` Defines the shape of the result, and what pixel indices should be sampled (all of them). transform : :map:`Transform` Transform **from the template_shape space back to this image**. Defines, for each index on template_shape, which pixel location should be sampled from on this image. warp_landmarks : `bool`, optional If ``True``, result will have the same landmark dictionary as self, but with each landmark updated to the warped position. order : `int`, optional The order of interpolation. The order has to be in the range [0,5] ========= ===================== Order Interpolation ========= ===================== 0 Nearest-neighbor 1 Bi-linear *(default)* 2 Bi-quadratic 3 Bi-cubic 4 Bi-quartic 5 Bi-quintic ========= ===================== mode : ``{constant, nearest, reflect, wrap}``, optional Points outside the boundaries of the input are filled according to the given mode. cval : `float`, optional Used in conjunction with mode ``constant``, the value outside the image boundaries. Returns ------- warped_image : :map:`MaskedImage` A copy of this image, warped. """ # call the super variant and get ourselves an Image back warped_image = Image.warp_to_shape(self, template_shape, transform, warp_landmarks=warp_landmarks, order=order, mode=mode, cval=cval) # warp the mask separately and reattach. mask = self.mask.warp_to_shape(template_shape, transform, warp_landmarks=warp_landmarks, mode=mode, cval=cval) # efficiently turn the Image into a MaskedImage, attaching the # landmarks masked_warped_image = MaskedImage(warped_image.pixels, mask=mask, copy=False) masked_warped_image.landmarks = warped_image.landmarks return masked_warped_image
[docs] def normalize_std_inplace(self, mode='all', limit_to_mask=True): r""" Normalizes this image such that it's pixel values have zero mean and unit variance. Parameters ---------- mode : ``{all, per_channel}``, optional If ``all``, the normalization is over all channels. If ``per_channel``, each channel individually is mean centred and normalized in variance. limit_to_mask : `bool`, optional If ``True``, the normalization is only performed wrt the masked pixels. If ``False``, the normalization is wrt all pixels, regardless of their masking value. """ self._normalize_inplace(np.std, mode=mode, limit_to_mask=limit_to_mask)
[docs] def normalize_norm_inplace(self, mode='all', limit_to_mask=True, **kwargs): r""" Normalizes this image such that it's pixel values have zero mean and its norm equals 1. Parameters ---------- mode : ``{all, per_channel}``, optional If ``all``, the normalization is over all channels. If ``per_channel``, each channel individually is mean centred and normalized in variance. limit_to_mask : `bool`, optional If ``True``, the normalization is only performed wrt the masked pixels. If ``False``, the normalization is wrt all pixels, regardless of their masking value. """ def scale_func(pixels, axis=None): return np.linalg.norm(pixels, axis=axis, **kwargs) self._normalize_inplace(scale_func, mode=mode, limit_to_mask=limit_to_mask)
def _normalize_inplace(self, scale_func, mode='all', limit_to_mask=True): if limit_to_mask: pixels = self.as_vector(keep_channels=True) else: pixels = Image.as_vector(self, keep_channels=True) if mode == 'all': centered_pixels = pixels - np.mean(pixels) scale_factor = scale_func(centered_pixels) elif mode == 'per_channel': centered_pixels = pixels - np.mean(pixels, axis=0) scale_factor = scale_func(centered_pixels, axis=0) else: raise ValueError("mode has to be 'all' or 'per_channel' - '{}' " "was provided instead".format(mode)) if np.any(scale_factor == 0): raise ValueError("Image has 0 variance - can't be " "normalized") else: normalized_pixels = centered_pixels / scale_factor if limit_to_mask: self.from_vector_inplace(normalized_pixels.flatten()) else: Image.from_vector_inplace(self, normalized_pixels.flatten())
[docs] def gradient(self, nullify_values_at_mask_boundaries=False): r""" Returns a :map:`MaskedImage` which is the gradient of this one. In the case of multiple channels, it returns the gradient over each axis over each channel as a flat list. Parameters ---------- nullify_values_at_mask_boundaries : `bool`, optional If ``True`` a one pixel boundary is set to 0 around the edge of the ``True`` mask region. This is useful in situations where there is absent data in the image which will cause erroneous gradient settings. Returns ------- gradient : :map:`MaskedImage` The gradient over each axis over each channel. Therefore, the gradient of a 2D, single channel image, will have length `2`. The length of a 2D, 3-channel image, will have length `6`. """ global binary_erosion, gradient if gradient is None: from menpo.feature import gradient # avoid circular reference # use the feature to take the gradient as normal grad_image = gradient(self) if nullify_values_at_mask_boundaries: if binary_erosion is None: from scipy.ndimage import binary_erosion # expensive # Erode the edge of the mask in by one pixel eroded_mask = binary_erosion(self.mask.mask, iterations=1) # replace the eroded mask with the diff between the two # masks. This is only true in the region we want to nullify. np.logical_and(~eroded_mask, self.mask.mask, out=eroded_mask) # nullify all the boundary values in the grad image grad_image.pixels[eroded_mask] = 0.0 return grad_image
[docs] def constrain_mask_to_landmarks(self, group=None, label=None, trilist=None): r""" Restricts this image's mask to be equal to the convex hull around the landmarks chosen. This is not a per-pixel convex hull, but is instead estimated by a triangulation of the points that contain the convex hull. Parameters ---------- group : `str`, optional The key of the landmark set that should be used. If ``None``, and if there is only one set of landmarks, this set will be used. label: `str`, optional The label of of the landmark manager that you wish to use. If no label is passed, the convex hull of all landmarks is used. trilist: ``(t, 3)`` `ndarray`, optional Triangle list to be used on the landmarked points in selecting the mask region. If None defaults to performing Delaunay triangulation on the points. """ self.mask.constrain_to_pointcloud(self.landmarks[group][label], trilist=trilist)
[docs] def build_mask_around_landmarks(self, patch_size, group=None, label=None): r""" Restricts this images mask to be patches around each landmark in the chosen landmark group. This is useful for visualizing patch based methods. Parameters ---------- patch_shape : `tuple` The size of the patch. Any floating point values are rounded up to the nearest integer. group : `str`, optional The key of the landmark set that should be used. If ``None``, and if there is only one set of landmarks, this set will be used. label: `str`, optional The label of of the landmark manager that you wish to use. If no label is passed, the convex hull of all landmarks is used. """ pc = self.landmarks[group][label] patch_size = np.ceil(patch_size) patch_half_size = patch_size / 2 mask = np.zeros(self.shape) max_x = self.shape[0] - 1 max_y = self.shape[1] - 1 for i, point in enumerate(pc.points): start = np.floor(point - patch_half_size).astype(int) finish = np.floor(point + patch_half_size).astype(int) x, y = np.mgrid[start[0]:finish[0], start[1]:finish[1]] # deal with boundary cases x[x > max_x] = max_x y[y > max_y] = max_y x[x < 0] = 0 y[y < 0] = 0 mask[x.flatten(), y.flatten()] = True self.mask = BooleanImage(mask)