Source code for menpo.shape.mesh.textured

import numpy as np

from menpo.shape import PointCloud
from menpo.transform import tcoords_to_image_coords

from ..adjacency import mask_adjacency_array, reindex_adjacency_array
from .base import TriMesh, grid_tcoords


[docs]class TexturedTriMesh(TriMesh): r""" Combines a :map:`TriMesh` with a texture. Also encapsulates the texture coordinates required to render the texture on the mesh. Parameters ---------- points : ``(n_points, n_dims)`` `ndarray` The array representing the points. tcoords : ``(N, 2)`` `ndarray` The texture coordinates for the mesh. texture : :map:`Image` The texture for the mesh. trilist : ``(M, 3)`` `ndarray` or ``None``, optional The triangle list. If ``None``, a Delaunay triangulation of the points will be used instead. copy: `bool`, optional If ``False``, the points, trilist and texture will not be copied on assignment. In general this should only be used if you know what you are doing. """ def __init__(self, points, tcoords, texture, trilist=None, copy=True): super(TexturedTriMesh, self).__init__(points, trilist=trilist, copy=copy) self.tcoords = PointCloud(tcoords, copy=copy) if not copy: self.texture = texture else: self.texture = texture.copy() @property def n_channels(self): r""" The number of channels of colour used (e.g. 3 for RGB). :type: `int` """ return self.texture.n_channels
[docs] @classmethod def init_2d_grid(cls, shape, spacing=None, tcoords=None, texture=None): r""" Create a TexturedTriMesh that exists on a regular 2D grid. The first dimension is the number of rows in the grid and the second dimension of the shape is the number of columns. ``spacing`` optionally allows the definition of the distance between points (uniform over points). The spacing may be different for rows and columns. The triangulation will be right-handed and the diagonal will go from the top left to the bottom right of a square on the grid. If no texture is passed a blank (black) texture is attached with correct texture coordinates for texture mapping an image of the same size as ``shape``. Parameters ---------- shape : `tuple` of 2 `int` The size of the grid to create, this defines the number of points across each dimension in the grid. The first element is the number of rows and the second is the number of columns. spacing : `int` or `tuple` of 2 `int`, optional The spacing between points. If a single `int` is provided, this is applied uniformly across each dimension. If a `tuple` is provided, the spacing is applied non-uniformly as defined e.g. ``(2, 3)`` gives a spacing of 2 for the rows and 3 for the columns. tcoords : ``(N, 2)`` `ndarray`, optional The texture coordinates for the mesh. texture : :map:`Image`, optional The texture for the mesh. Returns ------- trimesh : :map:`TriMesh` A TriMesh arranged in a grid. """ pc = TriMesh.init_2d_grid(shape, spacing=spacing) points = pc.points trilist = pc.trilist # Ensure that the tcoords and texture are copied if tcoords is not None: tcoords = tcoords.copy() else: tcoords = grid_tcoords(shape) if texture is not None: texture = texture.copy() else: from menpo.image import Image # Default texture is all black texture = Image.init_blank(shape) return TexturedTriMesh(points, tcoords, texture, trilist=trilist, copy=False)
[docs] @classmethod def init_from_depth_image(cls, depth_image, tcoords=None, texture=None): r""" Return a 3D textured triangular mesh from the given depth image. The depth image is assumed to represent height/depth values and the XY coordinates are assumed to unit spaced and represent image coordinates. This is particularly useful for visualising depth values that have been recovered from images. The optionally passed texture will be textured mapped onto the planar surface using the correct texture coordinates for an image of the same shape as ``depth_image``. Parameters ---------- depth_image : :map:`Image` or subclass A single channel image that contains depth values - as commonly returned by RGBD cameras, for example. tcoords : ``(N, 2)`` `ndarray`, optional The texture coordinates for the mesh. texture : :map:`Image`, optional The texture for the mesh. Returns ------- depth_cloud : ``type(cls)`` A new 3D TriMesh with unit XY coordinates and the given depth values as Z coordinates. The trilist is constructed as in :meth:`init_2d_grid`. """ from menpo.image import MaskedImage new_tmesh = cls.init_2d_grid( depth_image.shape, tcoords=tcoords, texture=texture ) if isinstance(depth_image, MaskedImage): new_tmesh = new_tmesh.from_mask(depth_image.mask.as_vector()) return cls( np.hstack([new_tmesh.points, depth_image.as_vector(keep_channels=True).T]), new_tmesh.tcoords.points, new_tmesh.texture, trilist=new_tmesh.trilist, copy=False, )
[docs] def tcoords_pixel_scaled(self): r""" Returns a :map:`PointCloud` that is modified to be suitable for directly indexing into the pixels of the texture (e.g. for manual mapping operations). The resulting tcoords behave just like image landmarks do. The operations that are performed are: - Flipping the origin from bottom-left to top-left - Scaling the tcoords by the image shape (denormalising them) - Permuting the axis so that Returns ------- tcoords_scaled : :map:`PointCloud` A copy of the tcoords that behave like :map:`Image` landmarks Examples -------- Recovering pixel values for every texture coordinate: >>> texture = texturedtrimesh.texture >>> tc_ps = texturedtrimesh.tcoords_pixel_scaled() >>> pixel_values_at_tcs = texture.sample(tc_ps) """ return tcoords_to_image_coords(self.texture.shape).apply(self.tcoords)
[docs] def from_vector(self, flattened): r""" Builds a new :class:`TexturedTriMesh` given the `flattened` 1D vector. Note that the trilist, texture, and tcoords will be drawn from self. Parameters ---------- flattened : ``(N,)`` `ndarray` Vector representing a set of points. Returns -------- trimesh : :map:`TriMesh` A new trimesh created from the vector with ``self`` trilist. """ return TexturedTriMesh( flattened.reshape([-1, self.n_dims]), self.tcoords.points, self.texture, trilist=self.trilist, )
[docs] def from_mask(self, mask): """ A 1D boolean array with the same number of elements as the number of points in the TexturedTriMesh. This is then broadcast across the dimensions of the mesh and returns a new mesh containing only those points that were ``True`` in the mask. Parameters ---------- mask : ``(n_points,)`` `ndarray` 1D array of booleans Returns ------- mesh : :map:`TexturedTriMesh` A new mesh that has been masked. """ if mask.shape[0] != self.n_points: raise ValueError( "Mask must be a 1D boolean array of the same " "number of entries as points in this " "TexturedTriMesh." ) ttm = self.copy() if np.all(mask): # Fast path for all true return ttm else: # Recalculate the mask to remove isolated vertices isolated_mask = self._isolated_mask(mask) # Recreate the adjacency array with the updated mask masked_adj = mask_adjacency_array(isolated_mask, self.trilist) ttm.trilist = reindex_adjacency_array(masked_adj) ttm.points = ttm.points[isolated_mask, :] ttm.tcoords.points = ttm.tcoords.points[isolated_mask, :] return ttm
[docs] def clip_texture(self, range=(0.0, 1.0)): """ Method that returns a copy of the object with the texture values clipped in range ``(0, 1)``. Parameters ---------- range : ``(float, float)``, optional The clipping range. Returns ------- self : :map:`ColouredTriMesh` A copy of self with its texture clipped. """ instance = self.copy() instance.texture.pixels = np.clip(self.texture.pixels, *range) return instance
[docs] def rescale_texture(self, minimum, maximum, per_channel=True): r""" A copy of this mesh with texture linearly rescaled to fit a range. Parameters ---------- minimum: `float` The minimal value of the rescaled colours maximum: `float` The maximal value of the rescaled colours per_channel: `boolean`, optional If ``True``, each channel will be rescaled independently. If ``False``, the scaling will be over all channels. Returns ------- textured_mesh : ``type(self)`` A copy of this mesh with texture linearly rescaled to fit in the range provided. """ instance = self.copy() instance.texture = instance.texture.rescale_pixels( minimum, maximum, per_channel=per_channel ) return instance
def _view_3d( self, figure_id=None, new_figure=True, render_texture=True, mesh_type="surface", ambient_light=0.0, specular_light=0.0, colour="r", line_width=2, normals=None, normals_colour="k", normals_line_width=2, normals_marker_style="2darrow", normals_marker_resolution=8, normals_marker_size=None, step=None, alpha=1.0, ): r""" Visualize the Textured TriMesh in 3D. Parameters ---------- figure_id : `object`, optional The id of the figure to be used. new_figure : `bool`, optional If ``True``, a new figure is created. render_texture : `bool`, optional If ``True``, then the texture is rendered. If ``False``, then only the TriMesh is rendered with the specified `colour`. mesh_type : ``{'surface', 'wireframe'}``, optional The representation type to be used for the mesh. ambient_light : `float`, optional The ambient light intensity. It must be in range ``[0., 1.]``. specular_light : `float`, optional The specular light intensity. It must be in range ``[0., 1.]``. colour : See Below, optional The colour of the mesh if `render_texture` is ``False``. Example options :: {r, g, b, c, m, k, w} or (3, ) ndarray line_width : `float`, optional The width of the lines, if there are any. normals : ``(n_points, 3)`` `ndarray` or ``None``, optional If ``None``, then the normals will not be rendered. If `ndarray`, then the provided normals will be rendered as well. Note that a normal must be provided for each point in the TriMesh. normals_colour : See Below, optional The colour of the normals. Example options :: {r, g, b, c, m, k, w} or (3, ) ndarray normals_line_width : `float`, optional The width of the lines of the normals. It only applies if `normals` is not ``None``. normals_marker_style : `str`, optional The style of the markers of the normals. It only applies if `normals` is not ``None``. Example options :: {2darrow, 2dcircle, 2dcross, 2ddash, 2ddiamond, 2dhooked_arrow, 2dsquare, 2dthick_arrow, 2dthick_cross, 2dtriangle, 2dvertex, arrow, axes, cone, cube, cylinder, point, sphere} normals_marker_resolution : `int`, optional The resolution of the markers of the normals. For spheres, for instance, this is the number of divisions along theta and phi. It only applies if `normals` is not ``None``. normals_marker_size : `float` or ``None``, optional The size of the markers. This size can be seen as a scale factor applied to the size markers, which is by default calculated from the inter-marker spacing. If ``None``, then an optimal marker size value will be set automatically. It only applies if `normals` is not ``None``. step : `int` or ``None``, optional If `int`, then one every `step` normals will be rendered. If ``None``, then all vertexes will be rendered. It only applies if `normals` is not ``None``. alpha : `float`, optional Defines the transparency (opacity) of the object. Returns ------- renderer : `menpo3d.visualize.TexturedTriMeshViewer3D` The Menpo3D rendering object. """ if render_texture: try: from menpo3d.visualize import TexturedTriMeshViewer3d renderer = TexturedTriMeshViewer3d( figure_id, new_figure, self.points, self.trilist, self.texture, self.tcoords.points, ) renderer.render( mesh_type=mesh_type, ambient_light=ambient_light, specular_light=specular_light, normals=normals, normals_colour=normals_colour, normals_line_width=normals_line_width, normals_marker_style=normals_marker_style, normals_marker_resolution=normals_marker_resolution, normals_marker_size=normals_marker_size, step=step, alpha=alpha, ) return renderer except ImportError as e: from menpo.visualize import Menpo3dMissingError raise Menpo3dMissingError(e) else: try: from menpo3d.visualize import TriMeshViewer3d renderer = TriMeshViewer3d( figure_id, new_figure, self.points, self.trilist ) renderer.render( mesh_type=mesh_type, line_width=line_width, colour=colour, normals=normals, normals_colour=normals_colour, normals_line_width=normals_line_width, normals_marker_style=normals_marker_style, normals_marker_resolution=normals_marker_resolution, normals_marker_size=normals_marker_size, step=step, alpha=alpha, ) return renderer except ImportError as e: from menpo.visualize import Menpo3dMissingError raise Menpo3dMissingError(e)
[docs] def _view_2d( self, figure_id=None, new_figure=False, image_view=True, render_lines=True, line_colour="r", line_style="-", line_width=1.0, render_markers=True, marker_style="o", marker_size=5, marker_face_colour="k", marker_edge_colour="k", marker_edge_width=1.0, render_numbering=False, numbers_horizontal_align="center", numbers_vertical_align="bottom", numbers_font_name="sans-serif", numbers_font_size=10, numbers_font_style="normal", numbers_font_weight="normal", numbers_font_colour="k", render_axes=True, axes_font_name="sans-serif", axes_font_size=10, axes_font_style="normal", axes_font_weight="normal", axes_x_limits=None, axes_y_limits=None, axes_x_ticks=None, axes_y_ticks=None, figure_size=(7, 7), label=None, **kwargs, ): r""" Visualization of the TriMesh in 2D. Currently, explicit textured TriMesh viewing is not supported, and therefore viewing falls back to untextured 2D TriMesh viewing. Returns ------- figure_id : `object`, optional The id of the figure to be used. new_figure : `bool`, optional If ``True``, a new figure is created. image_view : `bool`, optional If ``True`` the TexturedTriMesh will be viewed as if it is in the image coordinate system. render_lines : `bool`, optional If ``True``, the edges will be rendered. line_colour : See Below, optional The colour of the lines. Example options:: {r, g, b, c, m, k, w} or (3, ) ndarray line_style : ``{-, --, -., :}``, optional The style of the lines. line_width : `float`, optional The width of the lines. render_markers : `bool`, optional If ``True``, the markers will be rendered. marker_style : See Below, optional The style of the markers. Example options :: {., ,, o, v, ^, <, >, +, x, D, d, s, p, *, h, H, 1, 2, 3, 4, 8} marker_size : `int`, optional The size of the markers in points. marker_face_colour : See Below, optional The face (filling) colour of the markers. Example options :: {r, g, b, c, m, k, w} or (3, ) ndarray marker_edge_colour : See Below, optional The edge colour of the markers. Example options :: {r, g, b, c, m, k, w} or (3, ) ndarray marker_edge_width : `float`, optional The width of the markers' edge. render_numbering : `bool`, optional If ``True``, the landmarks will be numbered. numbers_horizontal_align : ``{center, right, left}``, optional The horizontal alignment of the numbers' texts. numbers_vertical_align : ``{center, top, bottom, baseline}``, optional The vertical alignment of the numbers' texts. numbers_font_name : See Below, optional The font of the numbers. Example options :: {serif, sans-serif, cursive, fantasy, monospace} numbers_font_size : `int`, optional The font size of the numbers. numbers_font_style : ``{normal, italic, oblique}``, optional The font style of the numbers. numbers_font_weight : See Below, optional The font weight of the numbers. Example options :: {ultralight, light, normal, regular, book, medium, roman, semibold, demibold, demi, bold, heavy, extra bold, black} numbers_font_colour : See Below, optional The font colour of the numbers. Example options :: {r, g, b, c, m, k, w} or (3, ) ndarray render_axes : `bool`, optional If ``True``, the axes will be rendered. axes_font_name : See Below, optional The font of the axes. Example options :: {serif, sans-serif, cursive, fantasy, monospace} axes_font_size : `int`, optional The font size of the axes. axes_font_style : {``normal``, ``italic``, ``oblique``}, optional The font style of the axes. axes_font_weight : See Below, optional The font weight of the axes. Example options :: {ultralight, light, normal, regular, book, medium, roman, semibold, demibold, demi, bold, heavy, extra bold, black} axes_x_limits : `float` or (`float`, `float`) or ``None``, optional The limits of the x axis. If `float`, then it sets padding on the right and left of the TriMesh as a percentage of the TriMesh's width. If `tuple` or `list`, then it defines the axis limits. If ``None``, then the limits are set automatically. axes_y_limits : (`float`, `float`) `tuple` or ``None``, optional The limits of the y axis. If `float`, then it sets padding on the top and bottom of the TriMesh as a percentage of the TriMesh's height. If `tuple` or `list`, then it defines the axis limits. If ``None``, then the limits are set automatically. axes_x_ticks : `list` or `tuple` or ``None``, optional The ticks of the x axis. axes_y_ticks : `list` or `tuple` or ``None``, optional The ticks of the y axis. figure_size : (`float`, `float`) `tuple` or ``None``, optional The size of the figure in inches. label : `str`, optional The name entry in case of a legend. Returns ------- viewer : :map:`PointGraphViewer2d` The viewer object. Raises ------ warning 2D Viewing of Coloured TriMeshes is not supported, automatically falls back to 2D :map:`TriMesh` viewing. """ import warnings warnings.warn( Warning( "2D Viewing of Textured TriMeshes is not " "supported, falling back to TriMesh viewing." ) ) return TriMesh._view_2d( self, figure_id=figure_id, new_figure=new_figure, image_view=image_view, render_lines=render_lines, line_colour=line_colour, line_style=line_style, line_width=line_width, render_markers=render_markers, marker_style=marker_style, marker_size=marker_size, marker_face_colour=marker_face_colour, marker_edge_colour=marker_edge_colour, marker_edge_width=marker_edge_width, render_numbering=render_numbering, numbers_horizontal_align=numbers_horizontal_align, numbers_vertical_align=numbers_vertical_align, numbers_font_name=numbers_font_name, numbers_font_size=numbers_font_size, numbers_font_style=numbers_font_style, numbers_font_weight=numbers_font_weight, numbers_font_colour=numbers_font_colour, render_axes=render_axes, axes_font_name=axes_font_name, axes_font_size=axes_font_size, axes_font_style=axes_font_style, axes_font_weight=axes_font_weight, axes_x_limits=axes_x_limits, axes_y_limits=axes_y_limits, axes_x_ticks=axes_x_ticks, axes_y_ticks=axes_y_ticks, figure_size=figure_size, label=label, )
def __str__(self): return "{}\ntexture_shape: {}, n_texture_channels: {}".format( TriMesh.__str__(self), self.texture.shape, self.texture.n_channels )